Laws of Arcas

Laws of Arcas​

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On Breaking The Law (OOC Note)​

When committing a crime In Character, The player in charge of that character consents to the knowledge that if they are caught, apprehended, found guilty, they will be subjected to An RP Lock ranging anywhere from a day to four months of Jail Time.

If a character that is currently in RP-lock Via the law has not been interacted with for more than a Day (24 Hours), A Strike is added to that player's RP Lock. If that player's RP lock reaches 3 Strikes, then their RP lock will be negated and will be forced released by this OOC Rule.

RP Lock Duration changes based on the severity of the crime committed. And will be decided IRP.

A Character within RP-Lock Via the law may request an hour's worth of interaction from others, Via Law Personnel, Or Via Visitation, Accompanied by Law Personnel.

TL;DR - If you’re doing a crime, Don’t get caught. Or you do the time.

The Commandments of the People​

  1. Freedom of Expression
    1. The citizens of Ardelle are free to express their opinions, thoughts, and words in any manner, whether that be through speech, press, art, or protest.
    2. The Freedom of Expression does not extend to acts that inspire fear or harm, such as saying “fire” in an open theater.
  1. Freedom to Weaponry
    1. The citizens of Ardelle are free to carry weapons with them so long as they are sheathed and unconcealed.
    2. Citizens are also free to use their weapons in cases of self-defense.
    3. On the subject of martial weaponry, Armor or protective wear that can be used in a hostile manner is considered weaponry and must follow the same laws as above.
    4. On the subject of Natural Weaponry, Claws, Spiked Tails, and Natural Body parts that can be used as Lethal Weapons must follow the laws above and should be sheathed if possible, and not brandished in the public eye.
  1. Freedom of Leonis’s Judgement
    1. Ardelle citizens are all equally subject to Leonis’ judgment. As such, all citizens are to have access to a fair trial and legal representation.
    2. Ardelle citizens are allowed to seek and request legal representatives to speak for them within the court of law, should none be provided, the trial must be called a mistrial, and thus be pushed back to a further date until proper legal personnel is acquired for the defendant or prosecutor.
  1. Freedom of Belief
    1. All citizens of Ardelle are free to worship any deity regardless of their pantheon or dogma.
    2. Outbursts towards an individual or group representative of a certain pantheon or dogma without cause for protest are considered a hate crime and should be punished as a petty crime.
  1. Freedom of Freedom
    1. Citizens are free to have no forced quartering of a warden and no search and seizure without probable cause.
  1. Freedom of Higher Powers
    1. All citizens are free to practice spiritual summonings, access or receive higher powers, or act in the study of higher powers, so long as they are not only aware of the risks but the results of said practice do not result in severe damage.
    2. Should such an individual fail to adhere to safe spiritual practices, this Freedom of Higher Powers does not protect them in the eyes of the Law.

On Breaking The Commandments
  1. Spoken Denial
    A. Speaking out against one's given rights within the commandments is considered A Petty Crime, So long as the intent of hate is clearly detected.
  1. Acted Denial
    A. Acting against one's given rights within the commandments is considered A Misdemeanor, alongside any other crimes that they commit in said actions. So long as the intent of hate is clearly detected.

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Penalties​

Petty Crimes - Trespassing, Petty Theft, Public Indecency, Minor Assault, Disturbing the Peace, Harassment, Vandalism
1-5% | 20-30g
Misdemeanors - Possession/Sale of Schedule 1 Substances, Assault with Injury, Public Endangerment, Contempt of Court, Spread of Fear, Blackmail, Coercion, Unlawful Feeding (Vampires), Resisting Arrest, Trespassing, Squatting, Perjury, Libel
10-15% | 50-100g

Felonies - Threat/Assault of a Warden/Public Official, Possession/Sale of Schedule 2 Substances, Assault with Deadly Weapons, Manslaughter/3rd Degree Murder, 2nd Degree Murder, 1st Degree Murder, Grand Larceny, Kidnapping, Battery, Torture, Stalking, Unlawful Feeding Resulting in Death(Vampires), Arsonry, Reckless Summoning
20-25% | 75-150g

National Crimes - Crimes of Terror, High Treason, Mass Murder, Regicide
40-50% | 200-300g

Bail
Bail is a value equal to 1/4 the total potential charges in fines one would expect to pay in court to exit their jail cell. Once a trial has been completed, bail money will be put towards whatever fines an individual has been charged with. Should this value exceed the total fines or an individual is found innocent, this money will be returned to them.
  • Individuals charged with petty crimes may be released without bail, on the condition that they attend their trial.

Illicit Substances​


Substances Sellable with a License: ((These are the only drugs that are legal to sell.))

All risks must be disclosed. Failure to do so is considered the same as selling the substance illegally.

Recreational Substances:
  • Tangled Joy
  • Eeshos Wheat
  • Dreamdraught
  • Wizard’s Hat
  • Mana Blooms
  • Arbor Affectuum

Medicinal Substances:
  • Deadman’s Bed
  • Assassin’s Vine
  • Hagweed
  • Mana Bloom
  • Wizard’s Hat
  • Mana Blooms
  • Sleeping Hellebore

Scientific Substances:
  • Dreamdraught
  • Cindersnap
  • Wizard’s Hat
  • Brandac
  • Mana Bloom
  • Hagweed
  • Mana Blooms
  • Sleeping Hellebore
  • Cephalophage
  • Bleeding Elm
  • Sanginite
  • Estradic Substances

Religious Substances:
  • Deadman’s Bed
  • Sleeping Hellebore
  • Arbor Affectuum
  • Sanginite
  • Yerrin’s Touch
  • Ronin’s Brew

Illegal Substances:
Schedule 1 - Petty Crime
  • Deadman’s Bed
  • Arbor Affectuum
  • Sleeping Hellebore
  • Dreamdraught
  • Tangled Joy
  • Eeshos Wheat

Schedule 2 - Misdemeanor
  • Druyoa Spider Barb
  • Hagweed
  • Trolls Blood
  • Brandac
  • Wizard’s Hat
  • Cindersnap

Schedule 3 - Felony
  • Narcqua
  • Star Cane
  • Mana Bloom
  • Druyoa Spider Venom
  • Bleeding Elm
  • Scarlet Death
  • Cephalophage
  • Miner’s Pitch
  • Ronin’s Brew
  • Yerrin’s Touch
  • Sanginite
  • Pestilium
  • Estradic Substances

Licenses​

Licensing
  • Medical Practice - Head Doctor
  • Alchemy - Alchemist General
  • Artificing - Head Arcanist
  • Armaments - Head of Weaponry
  • Vehicles - Guildmaster

Each of the licenses stated above is separate from one another and must be purchased from the relevant distributor as listed above.
Licenses Prices
  • Level 1 License - 5g
  • Level 2 License - 15g
  • Level 3 License - 50g

Level 1 License - Level 1 Licenses are entry-level licenses. This license allows their holders to make alchemicals, grow, and distribute up to Schedule 1 Drugs and Substances. Level 1 License also permits the creation and sale of minor artificed goods. These license holders are allowed to perform simple first aid without restriction.

Level 2 License - Level 2 Licenses are intermediate-level licenses. This license allows their holders to make alchemicals, grow, and distribute up to Schedule 2 Drugs and Substances. Level 2 License also permits the creation and sale of artificed weapons, and technology. These license holders are allowed to perform general medical practices and diagnose diseases.

Level 3 License - Level 3 Licenses are advanced-level licenses. This license allows their holders to make alchemicals, grow, and distribute up to Schedule 3 Drugs and Substances. These license holders are allowed to perform advanced medical treatments such as surgeries.

Distribution - Holders of licenses are allowed to distribute alchemical substances at or below their level of license so long as the distributor provides a prescription note for the substances being sold.

On The Topic Of Necromancy​


Due to the events involving Oblivion, Necromancy has been pushed under severe scrutiny by the agreement of the ministers of Ardelle. As such, The Head Arcanist will be managing a new license that allows free citizens or higher to purchase a basic license to practice minor necromancy.

The Head Arcanist may use their own discretion as to whether a person is deserving of a license.

The Head Arcanist cannot give this license to themselves during their running in office.

License Tiers:
Level 1 License - 10g
Level 2 License - 30g
Level 3 License - 100g

A Tier 1 License allows Necromancers to Raise creatures from the dead in order to practice their skill for research purposes, up to a medium creature in size.

A Tier 2 License allows Necromancers to Raise and keep creatures from the dead as mounts, pets, or assistants up to a large creature in size. They may never have more than one Undead summoned at a time.

A Tier 3 License Allows Necromancers to Raise and Keep creatures from the dead as mounts, pets, or assistants up to a large creature in size, including one humanoid creature. They can only have two Undeads summoned at a time.

The use of Necromancy on a Humanoid creature without a Tier 3 License is considered a Felony. If a Necromancer is found caught with such, then they will lose their license.

The use of necromancy to raise a personal army equivalent to the size of a small militia or greater is considered high treason against Ardelle, and as such the Necromancer in subject would lose their license as well.

Domestics​

Adulthood
  • Individuals are legally considered adults at the age of 18.
  • Apprenticeships can begin with the parent(s)’s consent at the age of 10
    • Apprenticeships can begin at the age of 12 without the parent(s)’s consent

Adoption
  • Individuals may submit a petition with the local government requesting custody of a child with no legal guardians or identifiable parents. Approval is granted, provided the individual is financially and mentally capable of providing care to the child.

Marriage
  • Marriage is accepted in the eyes of the law. Should two parties find their marriage to be insufficient, they can file for a divorce. During divorce proceedings, both parties will receive 50% of the assets from marriage as dictated by the lord. Should the number of assets received to be viewed as insufficient, then the plaintiff can file a claim with the lord and pursue a divorce trial where lawyers will discuss the amount both parties will receive. In cases where there are children in a marriage, custody over said child(ren) will be split evenly between the parents should they both be capable of providing for the child(ren). Should one parent be more suitable to care for the child(ren), the primary custody will go to said parent with visitation being decided by the court.
  • Upon getting married in the eyes of the law, The partner with a lower rank than the other will inherit the title of a tier below the higher one's current position. For Example, If an Earl marries, their partner is given Viscount. Viscounts give Barons, and so on. If the marriage should fall through at any point in time, the partner that inherited the title will have their title revoked, should they have spent money on reaching the next title, the title below will be revoked, and the money they spent on upgrading will be converted into the closest title available.

Licenses
  • Provisional licenses and apprenticeships may be awarded to a child, should they be able to prove they have a suitable teacher, even if they are an apprentice elsewhere. However, such tasks must be done under the supervision of an adult and will follow apprenticeship laws.

Titles
  • Children cannot legally purchase titles due to being minors but may request protection on land, to be directly reviewed by the steward and approved on a case-by-case basis, up to the maximum allotted for title inheritance when they reach legal age. Any inherited assets will also receive this legal protection. In all cases, the custody of such assets will fall back to a parent/guardian or the state, depending on whether the child is under the care of an adult.
  • In all cases, the lowest title inherited by marriage or birth will be Free Citizen, should at least one parent or spouse have a title. Should a child be born to unmarried parents, they shall inherit the title of the parent two ranks lower than the highest title of either parent. Parentage is to be proven by way of magic through the use of tools owned by the state.
  • Those with a familial relation to the head of family with a title are considered to have that title in a formal sense, granting them the status of nobility unless the title is lost either by no longer being part of the family or the head of family losing the title. However, these do not provide legal status and immunity of nobility without holding the title separately.

Children (Under the Age Of Adulthood)
  • A child that is created from a marriage may inherit the title a tier below the lowest title of the two parents upon reaching Adulthood. Before then, a child is considered a Citizen and may not make any advancements in their title/ranking until adulthood is reached.
  • Children may take on apprenticeships to work and generate income, however, they may not run their own businesses.
  • If a marriage falls through whilst a child should inherit a title, they instead do not. Title inheritance only functions should the marriage still be ongoing.

Government​


Duke’s Ministry:
  • Minister of Commerce
    • Steward
      • Scroll Keeper
        • Scribes
      • University Dean
        • Professors
        • Lecturer
    • Head Arcanist
      • Head Artificer
      • Head Witch
      • Head Dreamer
      • Head Martialist
    • Coin Master
      • Head Appraiser
    • Guild Master
      • Guild Owners
    • Head of Social Relations
      • Park Directors
      • Holiday Officials
  • Minister of Health
    • Head Doctor
      • Chief Clinician
        • Doctors
        • Nurse
    • Alchemist General
      • Alchemical Appraiser
        • Government-employed Engineers
        • Government-employed Alchemists
  • Minister of Defense - Leader of the Wardens
    • Guard Captain
      • Vigils (Vigilant Warden)
        • Wardens
        • Trainees
    • Head of Weaponry
      • Patron of Arms
        • Chief Blacksmith

Citizenship and Nobility​


Titles and ranks of nobility must be purchased from the Coinmaster

Citizenship Levels:
  • Citizen -
    • Free, basic rights
    • Can become Trainees, Nurses, and Lecturers
    • Free access to government facilities (clinic, guild halls, etc)

  • Free Citizen - 20g
    • Vote, can duel
    • Receive free level 1 licenses
    • Operate more than 1 business

Nobility Titles:
  • Baron - 60g
    • Can own Guilds
    • Can become Vigils
    • Receive free level 2 licenses
  • Viscount - 120g
    • Run for political office - Allows access to the 2nd tier of Government positions
    • Government Provided Land - Chunk discount for Mini-regions
    • Receive free level 3 licenses
  • Earl - 200g
    • Private Militia
    • May receive government funding for initiatives via petition
    • Allowance to construct military-grade weaponry, vehicles, and technology
 
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