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The Anima

When a mortal body expires, it will typically be sent along the River Styx by The Ferryman. They are then dropped to the feet of Riara and his servants, where they are judged according to their actions, after which they are either laid to rest, cast off to be cleansed, reincarnated, or resurrected. Sometimes, however, the souls of the dead will instead become spirits, either because of their deeds or because of lingering emotion. When this occurs, they are to wander through the mortal plane, either fulfilling a duty given to them upon death or attempting to obtain closure for their lingering emotions.

Those who are dead are split into those that are lingering due to a sense of duty and those with lingering emotions and regret, both of which remain until their task is fulfilled. Dead spirits typically place their importance upon the age and experiences of the soul in question. Beyond that, however, the dead place their loyalties primarily among those that they viewed as authoritative during life. Because these spirits are fundamentally people, they act like them, organizing themselves into factions and organizations.

Those who linger after death are primarily focused on a sense of duty, fulfilling the very goals they possessed in life. As such, once their goal is fulfilled, they will usually pass on properly. However, since some goals are eternal, many will not pass on, instead continuing to pursue their goals without end. Generally speaking, the type of spirit they become is determined by what happened before they died and what goals they had in life. Aside from that, their personalities will be no different in death than they were in life. Likewise, the way the spirit takes actions and thinks about things is determined by the ideologies and experiences they had before they died. Usually, this will result in the formation of either a Wisp, which manifest from positive emotions or a Thema, which manifest from negative emotions. However, many are known to spawn both.


Spirits who linger due to any sort of fealty, be it to a mortal organization or a divine entity, are granted the right to continue to serve at the behest of Riara, the god of life. It should be noted that ghosts won’t always be under the servitude of the aforementioned god, instead of being placed under the service of whatever entity they wish to. Ghosts will usually bear the appearance they had upon death, albeit paired with some extra traits, should the ghost in question desire it. Although ghosts are usually seen in a positive light, due to the reason they are a ghost in the first place, they aren’t necessarily good. Some may have goals one may consider unscrupulous, and others may act selfishly even while fulfilling their duties.


Souls that linger on the mortal plane due to lingering emotions from unfulfilled goals will take the form of a curse, allowed to do so by the goddess of death, Irziz; although, much like ghosts with Riara, curses don’t necessarily follow Irziz’s will. Unlike ghosts, curses will not look the same as they did in life, instead taking a form that is reflective of the emotional state that has caused them to linger. As such, these spirits are obsessed with obtaining closure, no matter what the reason for that might be, with a personality that is somewhat twisted to focus primarily on that desire. This can often lead to conflict with the mortal world, as these goals often contradict what a mortal may consider legal or even moral. However, there are often circumstances where the spirit will have a goal that might garner sympathy from a mortal.
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